
Samuel Branger
Graduated from ISART DIGITAL Paris in Game Design and Programming, I'm currently at the Tokyo University of Technology for research on the influence of the arcade on modern video games.
Through my training at ISART DIGITAL, I received in-depth education in video game development, mainly in gameplay programming and Gamefeel. However, as my training was extremely dense and varied, I was also trained in all aspects of Game Design, including Level Design, Balancing, UX/UI and so on.
In addition, throughout my training, I had the opportunity to take part in numerous inter-curricular projects with all professions from the industry, giving me the opportunity to experiment with new skills on different game engines alongside animators, game artists, sound designers and even producers.This was especially true during my graduation project UNSEA, a mobile Puzzle Game with a speical twist.
As for my work experience, it has been a great opportunity for me to put what I learnt in my training to the test in real life, so as to gain the experience I need to develop my career in the industry. In this way, I was able to expand my knowledge of game design while challenging myself on my skills.
Professional experiences:

SlowMo
Gameplay Programmer
(September - March 2022)

Ethereal Games Studio
Game Designer
(March- June 2021)

Educations:
Thesis (Arcade)
Tokyo University of Technology
Game Design & Programming
ISART DIGITAL PARIS
Producer
ISART DIGITAL PARIS


