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Samuel Branger

From Gameplay Programmer to Game Producer, this transition was not a pivot. It was a natural evolution.

With 8 years in the industry across Game Design, Programming and Production, I've built games on PC, mobile and VR from early prototype to final polish. I also spent two years in Japan researching the legacy of arcade controllers and their lasting impact on modern game design, a perspective that continues to shape how I think about player experience.

Today, I work as an Associate Web Producer at Ubisoft within the Live Services team, overseeing product page production for AAA franchises and coordinating cross-functional teams across design, development, QA and localisation.

I also produced Off Gridders, a competitive 3v3 multiplayer sports game shipped on Steam, leading a 21-person team from mandate to release. If you're looking for a Producer who thinks like a developer, leads like a manager, and designs like a player don't hesitate to contact me.

 
 
Professional experiences:
 

Ubisoft

Associate Producer

(Sep. 2025 - Aug. 2026)

Toupeti Studio

Game Developer

(Janv 2023 - Sept. 2023)

SlowMo

Gameplay Programmer 

(Sept. 2021 - Mar. 2022)

Ethereal Games Studio

Game Designer

(Mar. 2021- June 2021)

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Educations:
 

Thesis (Arcade)

Tokyo  University of Technology

Game Design & Programming

ISART DIGITAL PARIS 

Game Producer

ISART DIGITAL PARIS 

Download my resume:
 
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