
Samuel Branger
From Gameplay Programmer to Game Producer, this transition was not a pivot. It was a natural evolution.
With 8 years in the industry across Game Design, Programming and Production, I've built games on PC, mobile and VR from early prototype to final polish. I also spent two years in Japan researching the legacy of arcade controllers and their lasting impact on modern game design, a perspective that continues to shape how I think about player experience.
Today, I work as an Associate Web Producer at Ubisoft within the Live Services team, overseeing product page production for AAA franchises and coordinating cross-functional teams across design, development, QA and localisation.
I also produced Off Gridders, a competitive 3v3 multiplayer sports game shipped on Steam, leading a 21-person team from mandate to release. If you're looking for a Producer who thinks like a developer, leads like a manager, and designs like a player don't hesitate to contact me.
Professional experiences:
SlowMo
Gameplay Programmer
(Sept. 2021 - Mar. 2022)
Ethereal Games Studio
Game Designer
(Mar. 2021- June 2021)




Educations:
Thesis (Arcade)
Tokyo University of Technology
Game Design & Programming
ISART DIGITAL PARIS
Game Producer
ISART DIGITAL PARIS


