
Off Gridders
Get ready for an explosive mix of parkour and competitive sports game, where two teams of three players face off in urban arenas. Run, jump, work together, and take control of the field in this fast-paced, intense multiplayer experience.
Dribble your opponents, combine powerful dashes with perfect passes, and impose your strategy to take the lead and claim victory. Make the field your playground and dominate the arena, your goal is simple: crush the opposing team.
Play dirty, play loud, play to win.
Off Gridders is a competitive 3v3 online multiplayer sports game, developed on Unreal Engine 5 and released on Steam. Two teams face off in an arena to snatchthe ball, pass to each other, and strike their opponents to score points. An accessible, skill-based game designed for Steam from day one, featuring direct invites from Discord, a squad system, automatic rehosting, and network compensation to ensure an optimal experience worldwide.
With over 9 months of development and a team of 21 people, I was the Producer for the entire project. Responsible for the product vision, production management, and coordination between the Game Design, Art, and Programming teams, I led 18 sprints and 6 milestones from pre-production through the game’s release on Steam. This experience taught me how to make tough decisions, protect my team under pressure, and turn user feedback into concrete improvements sprint after sprint.
Information
Development
- Unreal Engine 5.6
- Visual Studio
- Wwise
Programming language
- C++
- Blueprint
Production
(9 months)
- 8 Programmers
- 4 Game Designers
- 6 Game Artists
- 1 Sound Designer
- 1 Producer


