
No Control
Explore a London oppressed by an absolute monarchy after a magical disaster affecting the city. The monarchy oppresses the population in order to control the magic present in the city.
Build your Artifact Deck as you adventure Collect magical artifacts across London and use their unique spells to battle your enemies!
NoControl is an RPG that takes place in the Camden district of London and has the particularity to have two gameplay phases (3D exploration and 2D strategic combat). For this project, I had for main missions to create a stable and sustainable architecture, to design and implement a quest system, to design and program the UI, to manage the user savegames as well as to adapt the game with the controller support.
This project is the most important of the Bachelor's program, since it gathers about 17 students from several departments, thus training us to work on a larger scale than usual. The agile work methods (SCRUM) helped me a lot in managing the project and the team.
Information
Development
- Unreal Engine 4
Programming language
- BluePrint
Production
(11 weeks)
- 4 Programmers
- 6 Game Designers
- 7 Game Artists
- 1 Sound Designer
Platforms
- Desktop
(Playable with the joystick and the keyboard)