
Paranoïa
In first person, the player plays the role of an “ordinary” person. Often plagued by anxiety and paranoia, she seems to see things ...
But how much is his mind playing tricks on him?
Paranoia is a narrative horror game based on one main emotion: doubt. The main objective was to create a game in which the player would be confronted with his fears through his choices.
This project allowed me to experiment with the Unreal Engine 4 and to practice my skills in architecture and accessibility. I also experimented the whole user interface of the project as well as the level management, but especially developed a part of the Gamefeel with the spatialization of sound, decals and lighting effects.
Information
Development
- Unreal Engine 4
Programming language
- BluePrint
Production
(9 weeks)
- 4 Programmers
Platforms
- Desktop
(Keyboard playable)