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Paranoïa

In first person, the player plays the role of an “ordinary” person. Often plagued by anxiety and paranoia, she seems to see things ...

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But how much is his mind playing tricks on him?

 

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Paranoia is a narrative horror game based on one main emotion: doubt. The main objective was to create a game in which the player would be confronted with his fears through his choices.

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This project allowed me to experiment with the Unreal Engine 4 and to practice my skills in architecture and accessibility. I also experimented the whole user interface of the project as well as the level management, but especially developed a part of the Gamefeel with the spatialization of sound, decals and lighting effects.

Information

 

Development

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- Unreal Engine 4

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Programming language

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- BluePrint


Production

 

 (9 weeks)

- 4 Programmers


Platforms

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- Desktop

(Keyboard playable)

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