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Unsea

In Unsea you play a lighthouse keeper who starts to lose his mind when a storm arrives. Every day you have to climb to the top of the lighthouse to turn on the light, but as the storm arrives your sanity weakens. Could it be your imagination or the solitude playing tricks on you?

 

What you can't see doesn't exist!
Use the environment to solve the puzzles and reach the top of the lighthouse!

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Unsea has been awarded several times during the Rookies Awards 2022, feel free to take a look at our page to see more!

Unsea is an ambitious puzzle game released on mobile in which everything the player can't see doesn't exist. This semi-professional game is probably the most accomplished I've coded and on which I was able to experiment almost all the notions I studied during my education (graduation project).

 

With more than 8 months of development, I was in charge of the Gameplay, the code architecture and the Gamefeel. This production also taught me to be as efficient as possible and to optimize the production time of the other developers by creating custom tools for the Game Designer, Game Artists and Sound Designers. 

Information

 

Development

- Unity

- Visual Studio

- Wwise


Programming language

- C#


Production

(8 months)

- 4 Programmers

- 3 Game Designers

- 4 Game Artists

- 1 Sound Designer

- 1 Producer


Platforms

 

- Mobile

- Tablets

(Android  IOS)

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